#include<bits/stdc++.h>
using namespace std;
#define int long long
struct DSU{
vector<int>v;
vector<pair<int,int>>s;
DSU(){
}
DSU(int n):v(n,-1){
}
int find(int i){
return v[i]<0?i:find(v[i]);
}
void unite(int a,int b){
a=find(a);
b=find(b);
if(a==b){
s.emplace_back(-1,-1);
s.emplace_back(-1,-1);
return;
}
if(a>b){
swap(a,b);
}
s.emplace_back(a,v[a]);
s.emplace_back(b,v[b]);
v[a]+=v[b];
v[b]=a;
}
void undo(){
for(int i=0;i<2;i++){
auto[a,aa]=s.back();
s.pop_back();
if(a!=-1){
v[a]=aa;
}
}
}
};
int R,C;
DSU d;
int x(int r,int c){
return r*(C+1)+c;
}
void init_labyrinth(int R_,int C_,std::vector<std::vector<int>>L){
R=R_,C=C_;
d=DSU((R+1)*(C+1));
for(int i=0;i+1<C;i++){
d.unite(x(R,i),x(R,i+1));
}
for(int i=0;i+1<R;i++){
d.unite(x(i,C),x(i+1,C));
}
for(int i=0;i<R;i++){
for(int j=0;j<C;j++){
if(L[i][j]){
d.unite(x(i,j),x(i,j+1));
d.unite(x(i,j),x(i+1,j));
d.unite(x(i,j),x(i+1,j+1));
}
}
}
}
bool can_escape(int N,std::vector<int>U,std::vector<int>V){
for(int k=0;k<N;k++){
int i=U[k],j=V[k];
d.unite(x(i,j),x(i,j+1));
d.unite(x(i,j),x(i+1,j));
d.unite(x(i,j),x(i+1,j+1));
}
int ans=d.find(x(R,C-1))!=d.find(x(R-1,C));
for(int k=0;k<N;k++){
d.undo();
d.undo();
d.undo();
}
return ans;
}
#ifdef LOCAL
signed main(){
ios::sync_with_stdio(false);
cin.tie(nullptr);
int R,C,Q;
cin>>R>>C>>Q;
vector<vector<int>>L(R,vector<int>(C));
for(int i=0;i<R;i++){
for(int j=0;j<C;j++){
char c;
cin>>c;
L[i][j]=c-'0';
}
}
init_labyrinth(R,C,L);
while(Q--){
int N;
cin>>N;
vector<int>U(N),V(N);
for(int i=0;i<N;i++){
cin>>U[i]>>V[i];
}
cout<<can_escape(N,U,V)<<'\n';
}
return 0;
}
#endif