#include <vector>
#include <string>
#include <set>
#include <map>
#include <unordered_set>
#include <unordered_map>
#include <queue>
#include <bitset>
#include <stack>
#include <list>
#include <numeric>
#include <algorithm>
#include <random>
#include <chrono>
#include <cstdio>
#include <fstream>
#include <iostream>
#include <sstream>
#include <iomanip>
#include <climits>
#include <cctype>
#include <cmath>
#include <ctime>
#include <cassert>
using namespace std;
#define ULL unsigned long long
#define LL long long
#define PII pair <int, int>
#define VB vector <bool>
#define VI vector <int>
#define VLL vector <LL>
#define VD vector <double>
#define VS vector <string>
#define VPII vector <pair <int, int> >
#define VVI vector < VI >
#define VVB vector < VB >
#define SI set < int >
#define USI unordered_set <int>
#define MII map <int, int>
#define UMII unordered_map <int, int>
#define MS multiset
#define US unordered_set
#define UM unordered_map
#define UMS unordered_multiset
#define UMM unordered_multimap
#define FORN(i, n) for(int i = 0; i < (n); ++i)
#define FOR(i, a, b) for(int i = (a); i <= (b); ++i)
#define FORD(i, a, b) for(int i = (a); i >= (b); --i)
#define SZ size()
#define BG begin()
#define EN end()
#define CL clear()
#define X first
#define Y second
#define RS resize
#define PB push_back
#define MP make_pair
#define ALL(x) x.begin(), x.end()
#define INS insert
#define ER erase
#define CNT count
int n;
VPII a;
vector < tuple <int, int, int> > edges;
UM<int, VI> byY;
VI p, sz;
int getRoot(int node)
{
if (p[node] != node) return p[node] = getRoot(p[node]);
else return node;
}
bool unite(int i1, int i2)
{
int r1 = getRoot(i1);
int r2 = getRoot(i2);
if (r1 == r2) return false;
if (sz[r1] < sz[r2]) p[r1] = r2, sz[r2] += sz[r1];
else p[r2] = r1, sz[r1] += sz[r2];
return true;
}
int main()
{
cin >> n;
a.RS(n + 1);
FOR(i, 1, n) cin >> a[i].X >> a[i].Y;
sort(a.BG + 1, a.EN);
byY[a[1].Y].PB(1);
FOR(i, 2, n)
{
byY[a[i].Y].PB(i);
if (a[i].X == a[i - 1].X) edges.PB({a[i].Y - a[i - 1].Y, i, i - 1});
}
for (auto& [y, v] : byY)
FOR(i, 1, v.SZ - 1)
{
int i1 = v[i - 1];
int i2 = v[i];
edges.PB({a[i2].X - a[i1].X, i1, i2});
}
sort(ALL(edges));
p.RS(n + 1), sz.RS(n + 1);
FOR(i, 1, n) p[i] = i, sz[i] = 1;
int cnt = n, i = 0, last = n, prevCost = -1;
while (cnt > 1)
{
auto [cost, u, v] = edges[i++];
if (cost != prevCost) last = cnt;
if (unite(u, v)) --cnt;
prevCost = cost;
}
auto [cost, u, v] = edges[i - 1];
cout << cost << endl;
cout << last - 1 << endl;
return 0;
}