#include <vector>
#include <string>
#include <set>
#include <map>
#include <unordered_set>
#include <unordered_map>
#include <queue>
#include <bitset>
#include <stack>
#include <list>
#include <numeric>
#include <algorithm>
#include <random>
#include <chrono>
#include <cstdio>
#include <fstream>
#include <iostream>
#include <sstream>
#include <iomanip>
#include <climits>
#include <cctype>
#include <cmath>
#include <ctime>
#include <cassert>
using namespace std;
#define ULL unsigned long long
#define LL long long
#define PII pair <int, int>
#define VB vector <bool>
#define VI vector <int>
#define VLL vector <LL>
#define VD vector <double>
#define VS vector <string>
#define VPII vector <pair <int, int> >
#define VVI vector < VI >
#define VVB vector < VB >
#define SI set < int >
#define USI unordered_set <int>
#define MII map <int, int>
#define UMII unordered_map <int, int>
#define MS multiset
#define US unordered_set
#define UM unordered_map
#define UMS unordered_multiset
#define UMM unordered_multimap
#define FORN(i, n) for(int i = 0; i < (n); ++i)
#define FOR(i, a, b) for(int i = (a); i <= (b); ++i)
#define FORD(i, a, b) for(int i = (a); i >= (b); --i)
#define SZ size()
#define BG begin()
#define EN end()
#define CL clear()
#define X first
#define Y second
#define RS resize
#define PB push_back
#define MP make_pair
#define ALL(x) x.begin(), x.end()
#define INS insert
#define ER erase
#define CNT count
#define IN_FILE "a.in"
#define OUT_FILE "a.out"
template <typename T>
void PR(T var1)
{
cout << var1 <<endl;
}
template <typename T, typename... Types>
void PR(T var1, Types... var2)
{
cout << var1;
PR(var2...);
}
int n, m;
VPII a;
VI b;
int main()
{
cin >> m >> n;
a.RS(m + 1);
FOR(i, 1, m) cin >> a[i].X >> a[i].Y;
int i = 1, covered = 1;
while (covered < n)
{
int best = -1;
while (i <= m && a[i].X <= covered)
{
if (best == -1 || a[best].Y < a[i].Y)
{
best = i;
}
++i;
}
if (best == -1)
{
PR(-1);
return 0;
}
covered = a[best].Y;
b.PB(best);
}
PR(b.SZ - 1);
for (int i : b) cout << i << " ";
return 0;
}